Game Developer - Gameplan Studios
Mobile and cross-platform development using Unity, Android, and Xcode workflows. Integrated Lua with C++ pipelines and worked with Addressables/Asset Bundles for scalable content delivery and optimization.
Game Developer
I build immersive and polished game experiences with Unreal Engine and Unity. I have 5+ years of experience across gameplay systems, camera architecture, UI integration, and cross-platform development.
I am a Software Engineering graduate from UFG with a strong focus on game development. Across more than 20 projects, I have contributed to genres including platformers, FPS, time-management games, and vampire-survivors-like systems.
My work covers gameplay architecture, save/load systems, camera transitions between 2D and 3D, and game feel polishing. I enjoy combining technical depth with artistic intent to create memorable interactive experiences.
Mobile and cross-platform development using Unity, Android, and Xcode workflows. Integrated Lua with C++ pipelines and worked with Addressables/Asset Bundles for scalable content delivery and optimization.
Built gameplay modules in Unreal Engine 5 (C++ and Blueprint), including multiplayer, collision systems, state machines, GOAP-oriented AI, and MediaPipe-driven integrations.
Developed mobile apps (Android/iOS), web applications, and AI/biometric integrations. Worked across Java, Kotlin, Swift, React, TypeScript, and Node.js stacks.
Lead Programmer and Game Designer. Built Celeste-like precision movement, dynamic perspective transitions (2D/3D/first-person), modular camera architecture, full UI flow, and persistent save/load systems.
Play the Steam demoAuto-shooter roguelite where the player shifts between angelic and demonic states. Focused on responsive action gameplay and high-score driven replayability.
Fast-paced shooter in Unreal Engine 4. Designed as a focused two-week project to improve animation blueprint mastery, gameplay programming, and VFX/audio integration.
Space shooter made from scratch in pure C++ with SFML, including programming, art, game design, and sound design.
Unreal Engine game developed in 48 hours, demonstrating fast prototyping and game jam execution under tight constraints.
Explore additional releases like Froggy 101 Adventures, Rolling and Dieing, and Bright Hope.
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